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Modular programming, in the form of subsystems (particularly for I/O) and software libraries, dates to early software systems, where it was used for code reuse.Modular programming per se, with a goal of modularity, developed in the late 1960s and 1970s, as a larger-scale analog of the concept of structured programming (1960s).
A portion of the code must have global or public access and be designed for use as global/public code. Additional private or protected code can be executed by the main public code. A module must have an initializer function that is equivalent to, or complementary to an object constructor method.
The mechanisms for modular or object-oriented programming that are provided by a programming language are mechanisms that allow developers to provide SoC. [4] For example, object-oriented programming languages such as C#, C++, Delphi, and Java can separate concerns into objects, and architectural design patterns like MVC or MVP can separate presentation and the data-processing (model) from ...
Code reuse may be achieved different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), [3] simple functions (procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) [4] [2]: 7 or custom namespaces, and ...
Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". [2]
Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+.It has been influential in research circles (influencing the designs of languages such as Java, C#, Python [8] and Nim), but it has not been adopted widely in industry.
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Modular design, or modularity in design, is a design principle that subdivides a system into smaller parts called modules (such as modular process skids), which can be independently created, modified, replaced, or exchanged with other modules or between different systems.