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  2. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2020, a GitHub user named "satire6" uploaded two repositories containing full source code and assets from a 2010 build of the game. [241] [242] Tomb Raider II: 1997 2021 PlayStation Action-adventure game: Core Design: Source code was released on archive.org in 2021. [243] Tony Hawk's Underground: 2003 2016 Various Sports game: Neversoft

  4. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many

  5. Free Kindle Book: Life From Scratch - AOL

    www.aol.com/.../free-kindle-book-life-from-scratch

    Download this free Kindle Book Life From Scratch, by Melissa Ford. The book is ranked No. 1 in the free and paid Kindle bookstore. The Kindle edition of Life From Scratch usually sells for $15 ...

  6. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Epic games, founded by developer Tim Sweeney, debuted Unreal Engine in the year 1998. [12] Such was the popularity of Id Software's Doom and Quake games that, rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and levels—the "game content" or "game ...

  7. The Knowledge: How to Rebuild Our World from Scratch

    en.wikipedia.org/wiki/The_Knowledge:_How_to...

    The UK paperback was released by Vintage on 5 March 2015 while the US paperback, retitled The Knowledge: How to Rebuild Civilization in the Aftermath of a Cataclysm, was published on 10 March 2015 by Penguin Books. The book is written as a quick-start guide to restarting civilization following a global catastrophe.

  8. Vineet Bajpai - Wikipedia

    en.wikipedia.org/wiki/Vineet_Bajpai

    Vineet Bajpai is a best-selling Indian author. [28] His second book, The Street to the Highway, was published by Jaico in 2011. The 30 Something CEO, was published by Jaico in 2016.

  9. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".