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  2. Conway's LUX method for magic squares - Wikipedia

    en.wikipedia.org/wiki/Conway's_LUX_method_for...

    Download QR code; Print/export ... Conway's LUX method for magic squares is an algorithm by John Horton Conway ... so that the array is 5x5 and the final square is ...

  3. Siamese method - Wikipedia

    en.wikipedia.org/wiki/Siamese_method

    The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...

  4. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    Bordered magic square when it is a magic square and it remains magic when the rows and columns on the outer edge are removed. They are also called concentric bordered magic squares if removing a border of a square successively gives another smaller bordered magic square. Bordered magic square do not exist for order 4.

  5. Sator Square - Wikipedia

    en.wikipedia.org/wiki/Sator_Square

    The Sator Square (or Rotas-Sator Square or Templar Magic Square) is a two-dimensional acrostic class of word square containing a five-word Latin palindrome. [1] The earliest squares were found at Roman-era sites, all in ROTAS-form (where the top line is "ROTAS", not "SATOR"), with the earliest discovery at Pompeii (and also likely pre-AD 62).

  6. Magic constant - Wikipedia

    en.wikipedia.org/wiki/Magic_constant

    The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.

  7. Geometric magic square - Wikipedia

    en.wikipedia.org/wiki/Geometric_magic_square

    A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .

  8. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]

  9. Multimagic square - Wikipedia

    en.wikipedia.org/wiki/Multimagic_square

    The first 4-magic square was constructed by Charles Devimeux in 1983 and was a 256-order square. A 4-magic square of order 512 was constructed in May 2001 by André Viricel and Christian Boyer. [1] The first 5-magic square, of order 1024 arrived about one month later, in June 2001 again by Viricel and Boyer. They also presented a smaller 4 ...