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The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...
A pattern, for a given cellular automaton, consists of a finite set of cells together with a state for each of those cells. [6] A configuration contains a pattern when the states of the cells in the pattern are the same as the states of the same cells in the configuration (without translating the cells before matching them).
The Game of Life The Haunted Mansion Theme Park Edition (2009) The Game of Life High School Edition (A.K.A. "Pink Edition") (2008) LIFE: Rock Star Edition; The Game of LIFE: It's a Dog's Life Edition (2011) The Game of LIFE: The Lorax Edition (2013) The Game of LIFE: Despicable Me (2014) LIFE: My Little Pony Edition [8] Inside Out (2015)
A typical chaotic "exploding" pattern in Seeds running for 140 generations. Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off.
Some patterns require a very large number (sometimes hundreds) of glider collisions; some oscillators, exotic spaceships, puffer trains, guns, etc. Whether the construction of an exotic pattern from gliders can possibly mean it can occur naturally, is still conjecture. Gliders can also be collided with other patterns with interesting results.
Evolution of an MSM breeder – a puffer that produces Gosper guns, which in turn emit gliders.. In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary pattern, each of which then generates multiple copies of a tertiary pattern.
In a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of generations. Thus the evolution of such a pattern repeats itself indefinitely. Depending on context, the term may also include spaceships as well.
The fumarole, a period-5 oscillator in Conway's Game of Life.The two live cells appearing at the top of the pattern every five generations are considered a spark. In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern such as a spaceship or oscillator, then quickly dies off.