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  2. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    The regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating AI; it is therefore related to the broader regulation of algorithms. [322] The regulatory and policy landscape for AI is an emerging issue in jurisdictions globally. [ 323 ]

  3. Local search (constraint satisfaction) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(constraint...

    The main problem of these algorithms is the possible presence of plateaus, which are regions of the space of assignments where no local move decreases cost. The second class of local search algorithm have been invented to solve this problem. They escape these plateaus by doing random moves, and are called randomized local search algorithms.

  4. Actor-critic algorithm - Wikipedia

    en.wikipedia.org/wiki/Actor-critic_algorithm

    An AC algorithm consists of two main components: an "actor" that determines which actions to take according to a policy function, and a "critic" that evaluates those actions according to a value function. [2] Some AC algorithms are on-policy, some are off-policy. Some apply to either continuous or discrete action spaces. Some work in both cases.

  5. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a reinforcement learning algorithm that trains an agent to assign values to its possible actions based on its current state, without requiring a model of the environment . It can handle problems with stochastic transitions and rewards without requiring adaptations.

  6. Lifelong Planning A* - Wikipedia

    en.wikipedia.org/wiki/Lifelong_Planning_A*

    LPA* maintains two estimates of the start distance g*(n) for each node: . g(n), the previously calculated g-value (start distance) as in A*; rhs(n), a lookahead value based on the g-values of the node's predecessors (the minimum of all g(n' ) + d(n' , n), where n' is a predecessor of n and d(x, y) is the cost of the edge connecting x and y)

  7. Differential evolution - Wikipedia

    en.wikipedia.org/wiki/Differential_evolution

    Differential evolution (DE) is an evolutionary algorithm to optimize a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. Such methods are commonly known as metaheuristics as they make few or no assumptions about the optimized problem and can search very large spaces of candidate solutions.

  8. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and to choose the order of values to assign to it.

  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go.This algorithm uses an approach similar to AlphaGo Zero.