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  2. Valinor - Wikipedia

    en.wikipedia.org/wiki/Valinor

    To the east of the Halls of Mandos is the Isle of Estë, in the lake of Lórellin [T 11] within the Gardens of Lórien. [ 3 ] In east-central Valinor at the Girdle of Arda is Valmar, the capital of Valinor (also called Valimar, the City of Bells), the residence of the Valar and the Maiar in Valinor.

  3. Waterdeep: Dungeon of the Mad Mage - Wikipedia

    en.wikipedia.org/wiki/Waterdeep:_Dungeon_of_the...

    It's a fun read even if you don't plan on running a party of adventurers through this deathtrap. But this isn't just about the lore and the fun. It works with an earlier campaign from this year, Waterdeep: Dragon Heist, and when you use both together, it combines for an epic campaign that takes your players from 1st level all the way to 20th ...

  4. Halls of Undermountain - Wikipedia

    en.wikipedia.org/wiki/Halls_of_Undermountain

    Halls of Undermountain was written by Matt Sernett with Shawn Merwin, and was the final adventure for 4th edition Dungeons & Dragons to be published and distributed by Wizards of the Coast. It was originally released in April 2012 as a 96-page hardcover book with two poster maps and then later released as a PDF.

  5. Fenrir - Wikipedia

    en.wikipedia.org/wiki/Fenrir

    Fenrir and Naglfar on the Tullstorp Runestone.The inscription mentions the name Ulfr ("wolf"), and the name Kleppir/Glippir.The last name is not fully understood, but may have represented GlæipiĘ€ which is similar to Gleipnir which was the rope with which the Fenrir wolf was bound.

  6. Gleipnir - Wikipedia

    en.wikipedia.org/wiki/Gleipnir

    In Norse mythology, Gleipnir (Old Norse "open one") [1] is the binding that holds the mighty wolf Fenrir (as attested in chapter 34 of the Prose Edda book Gylfaginning).Its name means "the entangled one" or "the deceiver", and has also been translated as "wolf lock" and "absurd lock".

  7. Historical Advanced Squad Leader module - Wikipedia

    en.wikipedia.org/wiki/Historical_Advanced_Squad...

    The centerpiece of HASL's, aside from the maps, are the Campaign Games. The Campaign Game (abbreviated CG throughout the rules and hereafter) allows for a wide variety of situations and nearly limitless possibilities. Each player, or team of players, is assigned a certain force, given in terms of Companies, Platoons and Batteries as well as a number of campaign Purchase Poin

  8. The Ruins of Undermountain - Wikipedia

    en.wikipedia.org/wiki/The_Ruins_of_Undermountain

    The second book contains adventures, monster descriptions, maps, and other products. [1] There are over 350 rooms per level, but not all are detailed: "even with approximately 25 areas of interest on the first level, 26 on the second level and none on the third, a remarkably high percentage of rooms are left completely undetailed". [1]

  9. Halls of the High King - Wikipedia

    en.wikipedia.org/wiki/Halls_of_the_High_King

    The 64-page booklet is wrapped in a removable gatefold cover. The book includes a one-page introduction by Ed Greenwood, where he explains that this module takes place in the Moonshae Isles, which are ruled by Tristan Kendrick, High King of the Ffolk, and takes place after the Time of Troubles and the death of the god Bane.