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  2. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Some evidence suggests that avatars that are more anthropomorphic are perceived to be less credible and likeable than images that are less anthropomorphic. [j 1] Social scientists at Stanford's Virtual Human Interaction Lab [42] examine the implications, possibilities, and transformed social interaction that occur when people interact via avatars.

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Products sold on Steam are available for sale in different currencies, which changes depending on the user's location. [55] In December 2010, the storefront began supporting WebMoney for payments, [56] and from April 2016 until December 2017 supported Bitcoin payments before dropping support due to high value fluctuations and costly service fees.

  4. Category:Social simulation video games - Wikipedia

    en.wikipedia.org/wiki/Category:Social_simulation...

    These social simulation computer and video games base their gameplay on the social interaction between game entities. Subcategories. This category has the following 7 ...

  5. Gorilla Tag - Wikipedia

    en.wikipedia.org/wiki/Gorilla_Tag

    Gorilla Tag is a 2022 virtual reality social casual game [1] developed and released by Another Axiom. The game involves controlling legless gorilla-like creatures through hand movements to interact with others online casually or in matches with tag-like mechanics.

  6. Imagekind - Wikipedia

    en.wikipedia.org/wiki/Imagekind

    It also includes a social networking and marketing site for artists and their customers. It was founded in Seattle, Washington in 2006 [ 1 ] by Adrian Hanauer, a Seattle, Washington co-owner of the Seattle Sounders professional soccer team, and Kelly Smith, a software & digital media specialist who formed Curious Office as an incubator of ...

  7. Transformed social interaction - Wikipedia

    en.wikipedia.org/wiki/Transformed_social_interaction

    Dramatic and subtle changes to appearances or behaviors can be made to our avatars for social advantage. For example, a digital avatar could incorporate 20% or 40% of someone else's face. Studies have shown that both behavioral [ 4 ] and visual mimicry [ 5 ] can make a person more persuasive.

  8. Deus Ex: Human Revolution - Wikipedia

    en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution

    Social interactions followed similar patterns, becoming an extension of the general gameplay with a similar risk-reward system. [ 18 ] The team had initially wanted to create the game's boss battles in-house around the game's similar elements of player choice, with their initial design inspired by the boss fights in Metal Gear Solid .

  9. Trainer (games) - Wikipedia

    en.wikipedia.org/wiki/Trainer_(games)

    Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...