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Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
First, AR technologies help learners engage in authentic exploration in the real world, and virtual objects such as texts, videos, and pictures are supplementary elements for learners to conduct investigations of the real-world surroundings. [147] As AR evolves, students can participate interactively and interact with knowledge more authentically.
NASA WorldWind, an open-source virtual globe with stars and advanced atmosphere and sunlight effects. A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position.
The BattleTech Center later became known as “Virtual World Centers” as the organization expanded its product line and the quantity of physical storefronts. The development of cockpit based simulators and their deployment were key to the development of “Location Based Entertainment” in the early 1990s and early adoption of “Virtual ...
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [24] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. [7] Some games are designed with both traditional and open-world levels. [8] An open world facilitates greater exploration than a series of smaller levels, [5] or a level with more linear challenges. [9]
A virtual field trip is a guided exploration through the World Wide Web that organizes a collection of pre-screened, thematically based web pages into a structured online learning experience. (Foley, 2003). Since 2007, another dynamic and interactive form of a virtual field trip has been – and is – freely available.