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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  3. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Today, select TVs come pre-loaded with Xbox Game Pass and even basic PCs are capable of cloud gaming. All today’s Xbox gamer needs is the right controller. All today’s Xbox gamer needs is the ...

  4. Xbox Cloud Gaming - Wikipedia

    en.wikipedia.org/wiki/Xbox_Cloud_Gaming

    Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to subscribers of Ultimate at no additional cost. [6]

  5. Shadow (service) - Wikipedia

    en.wikipedia.org/wiki/Shadow_(service)

    Shadow.tech is a cloud computing service developed by the French company Blade that was acquired by OVHcloud founder Octave Klaba in 2021. [1] Its technology is based on Windows 10 servers executing video games or other Windows software applications remotely.

  6. PathPing - Wikipedia

    en.wikipedia.org/wiki/PathPing

    The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  8. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...

  9. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.