When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine

  3. Rhinoceros 3D - Wikipedia

    en.wikipedia.org/wiki/Rhinoceros_3D

    Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978.

  4. Grasshopper 3D - Wikipedia

    en.wikipedia.org/wiki/Grasshopper_3d

    Grasshopper is a visual programming language and environment that runs within the Rhinoceros 3D computer-aided design (CAD) application. The program was created by David Rutten, at Robert McNeel & Associates. [2]

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender features an internal file system that can pack multiple scenes into a single ".blend" file. Most of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the following exceptions: Loading animations stored in post-2.5 files in Blender pre-2.5.

  6. Speckle (interference) - Wikipedia

    en.wikipedia.org/wiki/Speckle_(interference)

    Speckle is considered to be a problem in laser based display systems like the Laser TV. Speckle is usually quantified by the speckle contrast. Speckle contrast reduction is essentially the creation of many independent speckle patterns, so that they average out on the retina/detector. This can be achieved by, [35]

  7. Electronic speckle pattern interferometry - Wikipedia

    en.wikipedia.org/wiki/Electronic_speckle_pattern...

    Electronic speckle pattern interferometry (ESPI), [1] also known as TV holography, is a technique that uses laser light, together with video detection, recording and processing, to visualise static and dynamic displacements of components with optically rough surfaces. The visualisation is in the form of fringes on the image, where each fringe ...

  8. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    A NURBS curve. (See also: the animated creation of a NURBS spline.) A NURBS surface. Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.

  9. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    In computer graphics, it means the quantity used in three-dimensional (3D) rendering which represents the amount of reflectivity a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights.