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Spacewarp is a line of build-it-yourself, marble-run toy "roller coasters" first made in the 1980s by Bandai. [1] Users cut lengths of track to the correct size from a single roll of thick plastic tubing, forming curves and loops held in place by plastic track rail holders which attach to metal rods held vertical in a black plastic base.
A rolling ball sculpture (sometimes referred to as a marble run, ball run, gravitram, kugelbahn (German: 'ball track'), or rolling ball machine) is a form of kinetic art – an art form that contains moving pieces – that specifically involves one or more rolling balls. A version where marbles compete in a race to win is called a marble race.
Mega Marble - makes the marble bigger, allowing it to knock other marbles off-course. The power-up lasts at least 10 seconds before the marble shrinks back to normal. Another added feature is the introduction of Easter Eggs, which are found in hidden locations in 20 of the game's 60 levels. After finding one Easter Egg, the game will award the ...
Wahoo: The Marble Board Game. The classic multi-player marble board game for fans of Parchisi, Aggravation®, Trouble®, Sorry®, and Ludo! By Masque Publishing. Advertisement.
This category is for video games whose gameplay focuses on controlling the motion of a marble or ball, which is affected by physics, through a game level, often navigating a maze and/or avoiding hazards.
The sequel, Marble Blast Ultra, was released in 2006 for the Xbox 360 platform with new features and improved graphics, sometime after the enhanced version of Marble Blast for the XBOX Live Arcade [4] which released one year earlier. Marble Blast XP, a version for the Net Jet online game system, has updated graphics and a marble selector.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in its development. [2] [23] Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market. Because the market's demographic was a younger audience ...