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OS X, Windows: Unity: Proprietary license Free-to-play "social shooter" on Facebook, MySpace and Apple's Dashboard Widgets. Unreal Tournament: Epic Games: Cancelled 2015-03-09 Linux, OS X, Windows: Unreal Engine 4: Proprietary license Crowdsourced and free first-person shooter. Unvanquished [1] Unvanquished Development 2012-02-29 2021-06-21 ...
The iOS version received "generally favorable reviews", while the PC and PSP versions received "mixed or average reviews", according to the review aggregation website Metacritic. [ 4 ] [ 5 ] [ 6 ] Slide to Play reviewed the iOS version and criticized the game's difficulty, but stated that, "For the committed mammoth hunter, Carnivores: Ice Age ...
Deadly Rooms of Death, a turn-based puzzle game available in two free versions: Architect's Edition and browser-based Flash version. Deepest Sword, a puzzle-based platform game. Digital - A Love Story, a computer mystery/romance set five minutes into the future of 1988.
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Carnivores is a series of hunting simulation video games featuring prehistoric species ranging from dinosaurs to extinct megafauna.The first three games – Carnivores (1998), Carnivores 2 (1999), and Carnivores: Ice Age (2001) – were developed for the PC by Action Forms and published by WizardWorks.
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.
Deer Hunter is a series of hunting simulation video games.Originally available for Windows platform published by WizardWorks, it has since been published on MacOS, Game Boy Color, PlayStation 2, and mobile phones.
Don St. Jon of GamePro was disappointed by Carnivores as an action game, but stated that it was a "mildly pleasant surprise" as a hunting game. Jon stated that the game showed "its budget status in some ways" such as the minimal weapon and level choices, as well as the repetitive appearance of the environments, but he concluded that the game's ...