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Some polygons of different kinds: open (excluding its boundary), boundary only (excluding interior), closed (including both boundary and interior), and self-intersecting. In geometry, a polygon (/ ˈ p ɒ l ɪ ɡ ɒ n /) is a plane figure made up of line segments connected to form a closed polygonal chain.
In geometry, a polygon is traditionally a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain. These segments are called its edges or sides , and the points where two of the edges meet are the polygon's vertices (singular: vertex) or corners .
In Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex or star .
A geometric shape consists of the geometric information which remains when location, scale, orientation and reflection are removed from the description of a geometric object. [1] That is, the result of moving a shape around, enlarging it, rotating it, or reflecting it in a mirror is the same shape as the original, and not a distinct shape.
With these modern definitions, every geometric shape is defined as a set of points; this is not the case in synthetic geometry, where a line is another fundamental object that is not viewed as the set of the points through which it passes. However, there are modern geometries in which points are not primitive objects, or even without points.
Two simple polygons (green and blue) and a self-intersecting polygon (red, in the lower right, not simple) In geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, it is a piecewise-linear Jordan curve consisting of finitely many line segments.
In geometry, a star polygon is a type of non-convex polygon. Regular star polygons have been studied in depth; while star polygons in general appear not to have been formally defined, certain notable ones can arise through truncation operations on regular simple or star polygons.
In systems that support multi-sided faces, polygons and faces are equivalent. However, most rendering hardware supports only 3- or 4-sided faces, so polygons are represented as multiple faces. Mathematically a polygonal mesh may be considered an unstructured grid, or undirected graph, with additional properties of geometry, shape and topology.