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Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.
Procedural knowledge (i.e., knowledge-how) is different from descriptive knowledge (i.e., knowledge-that) in that it can be directly applied to a task. [2] [4] For instance, the procedural knowledge one uses to solve problems differs from the declarative knowledge one possesses about problem solving because this knowledge is formed by doing.
Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed.
Languages categorized as imperative paradigm have two main features: they state the order in which operations occur, with constructs that explicitly control that order, and they allow side effects, in which state can be modified at one point in time, within one unit of code, and then later read at a different point in time inside a different ...
Procedural justice also is a major factor that contributes to the expression of employee dissent. It correlates positively with managers' upward dissent. With procedural justice there is a greater deal of fairness in the workplace.
Procedural democracy or proceduralist democracy, proceduralism or hollow democracy [1] is a term used to denote the particular procedures, such as regular elections based on universal suffrage, that produce an electorally-legitimated government.
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The procedural interpretation of logic programs, which uses backward reasoning to reduce goals to subgoals, is a special case of the use of a problem-solving strategy to control the use of a declarative, logical representation of knowledge to obtain the behaviour of an algorithm. More generally, different problem-solving strategies can be ...