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The game cards used in the Switch are non-writable and save data is stored in the console's internal memory, unlike DS and 3DS game cards, which are writable and able to store save data. [13] Because of their small size, Nintendo Switch game cards are coated with denatonium benzoate, a non-toxic bitterant, as a safety precaution against ...
MicroSD and microSDHC were supported initially, and microSDXC card support was later added to the Switch's software via a system update. [113] [136] SD cards and miniSD cards do not fit the Switch. [159] The Switch did not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future ...
After determining that the SD card supports it, the host device can also command the SD card to switch to a higher transfer speed. Until determining the card's capabilities, the host device should not use a clock speed faster than 400 kHz. SD cards other than SDIO (see below) have a "Default Speed" clock rate of 25 MHz.
D (Directly compatible) – A card may be used in such a slot directly, without any adapters. Best possible compatibility. Best possible compatibility. M (requires a M echanical adapter) – Such adapter is only a physical enclosure to fit one card sized into another; all electrical pins are exactly the same.
The Controller Pak [a] (NUS-004) is the console's memory card, comparable to those of the PlayStation and GameCube. Compatible games can save player data to the Controller Pak, which plugs into the back of the Nintendo 64 controller (as do the Rumble and Transfer Paks). The Controller Pak was marketed for exchanging data between Nintendo 64 ...
The SD Media Launcher allows homebrew games to be played on the GameCube without modifying the console. The dongle connects into the memory card slot and contains a removable SD card which holds the games. It has a boot disc for starting the unit up, a 1 GB SD card, and an SD card adapter for uploading games from a PC to the GameCube.