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Non-RAID drive architectures also exist, and are referred to by acronyms with tongue-in-cheek similarity to RAID: JBOD (just a bunch of disks): described multiple hard disk drives operated as individual independent hard disk drives. SPAN or BIG: A method of combining the free space on multiple hard disk drives from "JBoD" to create a spanned ...
RAID 5E, RAID 5EE, and RAID 6E (with the added E standing for Enhanced) generally refer to variants of RAID 5 or 6 with an integrated hot-spare drive, where the spare drive is an active part of the block rotation scheme. This spreads I/O across all drives, including the spare, thus reducing the load on each drive, increasing performance.
RAID 01, also called RAID 0+1, is a RAID level using a mirror of stripes, achieving both replication and sharing of data between disks. [3] The usable capacity of a RAID 01 array is the same as in a RAID 1 array made of the same drives, in which one half of the drives is used to mirror the other half.
RAID 1+0: (see: RAID 10) creates a striped set from a series of mirrored drives. The array can sustain multiple drive losses so long as no mirror loses all its drives. [29] JBOD RAID N+N: With JBOD (just a bunch of disks), it is possible to concatenate disks, but also volumes such as RAID sets. With larger drive capacities, write delay and ...
Diagram of a RAID 1 setup. RAID 1 consists of an exact copy (or mirror) of a set of data on two or more disks; a classic RAID 1 mirrored pair contains two disks.This configuration offers no parity, striping, or spanning of disk space across multiple disks, since the data is mirrored on all disks belonging to the array, and the array can only be as big as the smallest member disk.
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The data on a RAID 1 volume is the same as on a normal partition. The RAID information is stored in the last 128kB of the partition. This means, to convert a RAID 1 volume to normal data partition, it is possible to decrease the partition size by 128kB and change the partition ID from fd to 83 (for Linux).
Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both creative modes and more goal-driven survival modes. Roblox (2006) offers a chance for everyone to create their own game by using the Roblox Lua programming language.