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  2. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...

  3. Category:Immersive sims - Wikipedia

    en.wikipedia.org/wiki/Category:Immersive_sims

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  4. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Immersive sims are typically played from the first-person perspective in a simulates a consistent lived-in world, and include elements of numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and emergent gameplay.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. Deathloop - Wikipedia

    en.wikipedia.org/wiki/Deathloop

    Deathloop is an immersive sim video game that is played from a first-person perspective.Players are presented with a large arsenal of tools, allowing them to choose how they want to approach their objectives. [11]

  7. Category talk:Immersive sims - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Immersive_sims

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  8. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    The game is notable for introducing a moral alignment system that not only affects the gameplay but where tactical and strategic decisions influence the outcome of a non-linear branching storyline, which is affected by factors such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded ...

  9. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    It is not uncommon for visual novels to have morality systems. A well-known example is the 2005 title School Days , an animated visual novel that Kotaku describes as going well beyond the usual "black and white choice systems" (referring to video games such as Mass Effect , Fallout 3 and BioShock ) where you "pick a side and stick with it ...