Ad
related to: conflict resolution games for students
Search results
Results From The WOW.Com Content Network
Cover art, 1995. Nations: A Simulation Game in International Politics is a 1995 case study available from the Institute for the Study of Diplomacy (School of Foreign Service) at Georgetown University, written by Michael Herzig and David Skidmore in the form of classroom game that is designed to give the students some understanding of international relations theory.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Over fifty hours from June 12 to July 31, 1969, Fuller and 27 grad students from a variety of disciplines met on the court of the New York Studio School of Drawing, Painting and Sculpture, to play the first instance of the World Game, the goal being to end energy poverty by giving all the world population 2000 gigawatt-hours per person per year ...
The Jimmy and Rosalynn Carter School for Peace and Conflict Resolution (formerly known as the School for Conflict Analysis and Resolution or S-CAR) [4] is a constituent college of George Mason University based near Washington, D.C., United States, specializing in peace and conflict studies with locations in Arlington, Fairfax, and Lorton, Virginia, as well as at the Mason Korea campus in ...
A screenshot of the Conflict: MEPS interface. Each game turn represents one month in real time. On each turn, the player decides what diplomatic, espionage and military actions to take with regard to the other countries in the game, and then ends the turn. The game engine then runs and the results of the turn occur (each turn begins with some ...
Conflict resolution is conceptualized as the methods and processes involved in facilitating the peaceful ending of conflict and retribution.Committed group members attempt to resolve group conflicts by actively communicating information about their conflicting motives or ideologies to the rest of group (e.g., intentions; reasons for holding certain beliefs) and by engaging in collective ...
The mission statement of ASCA is to support higher education professionals by providing education materials and resources, intentional professional development opportunities and a network of colleagues to facilitate best practices of student conduct administration and conflict resolution on college and university campuses. [2]
In game theory, a win–win game or win–win [1] scenario is a situation that produces a mutually beneficial outcome for two or more parties. [2] It is also called a positive-sum game as it is the opposite of a zero-sum game .