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The purpose of anti-aliasing is to reduce, if not eliminate, distracting aliasing artifacts in Computer Generated Imagery.Most aliasing artifacts, or jaggies, result from using only one sample point per pixel when computing 2D images.
Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution.
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.
Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...
Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the frame.
In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles. It helps make textures look sharper and more detailed by reducing blur and aliasing that can occur when surfaces are angled away
Aliasing in spatially sampled signals (e.g., moiré patterns in digital images) is referred to as spatial aliasing. Aliasing is generally avoided by applying low-pass filters or anti-aliasing filters (AAF) to the input signal before sampling and when converting a signal from a higher to a lower sampling rate.
Xiaolin Wu's line algorithm was presented in the article "An Efficient Antialiasing Technique" in the July 1991 issue of Computer Graphics, as well as in the article "Fast Antialiasing" in the June 1992 issue of Dr. Dobb's Journal. Bresenham's algorithm draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot ...