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Cheat Engine allows its users to share their addresses and code locations with other users of the community by making use of cheat tables. "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is ...
Cheat Engine, a memory editor/debugger, enables Lua scripts to be embedded in its "cheat table" files, and even includes a GUI designer. Cisco Systems uses Lua to implement Dynamic Access Policies within the Adaptive Security Appliance (ASA), and also SIP normalization in Cisco Unified Communications Manager (CUCM).
A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.
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A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Ophcrack is a free open-source (GPL licensed) program that cracks Windows log-in passwords by using LM hashes through rainbow tables.The program includes the ability to import the hashes from a variety of formats, including dumping directly from the SAM files of Windows, and can be run via the command line or using the program’s GUI (Graphical user interface).
Welcome to the Video games WikiProject on the English Wikipedia! We are a group dedicated to improving Wikipedia's coverage of topics related to video games.. If you have any questions, feel free to ask them on our discussion page, or by contacting participants of the project.
NEC released its PC Engine in 1987 in Japan, rebranded as the TurboGrafx-16 in North America. While the CPU was still an 8-bit system, the TurboGrafx-16 used a 16-bit graphics adapter, and NEC chose to heavily rely on marketing the system as a "16 bit" system to differentiate it from the 8-bit NES.