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Network Device Interface (NDI) is a software specification developed by the technology company NewTek.It enables high-definition video to be transmitted, received, and communicated over a computer network with low latency and high quality.
In October 2014, Elgato released a new version called HD 60. It recorded in 60 frames per second and 1080p high definition video (compared to the previous Game Capture HD's 1080p30 or 720p60), whereas typical low-end video game recording devices capture in 720p and 30 frames per second. The Telegraph gave it four out of five stars. [17]
Bandicam (stylized as BANDICAM) is a closed-source screen capture and screen recording software originally developed by Bandisoft and later by Bandicam Company that can take screenshots or record screen changes. Bandicam consists of three main modes. One is the Screen Recording mode, which can be used for recording a certain area on the PC screen.
Audio Video Bridging (AVB) is a common name for a set of technical standards that provide improved synchronization, low latency, and reliability for switched Ethernet networks. [3] AVB embodies the following technologies and standards: IEEE 802.1AS-2011: Timing and Synchronization for Time-Sensitive Applications (gPTP);
Matrox Graphics is the primary consumer and end-user brand, while Matrox Video markets digital video editing solutions, and Matrox Imaging sells high-end video capture systems and "smart cameras", video cameras with a built-in computer for machine vision applications. 2016, Matrox introduced the C-series of graphics cards based on GPUs from AMD.
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
One early card was a sandwich of two cards as early processors needed more logic to even get up to 15 frames per second. PCI capture cards offered 30 frames per second. These cards could also handle capturing VHS tapes etc. but VHS image quality was poor so many adopted new video cameras until eventually digital cameras surfaced.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.