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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Room-scale - Wikipedia

    en.wikipedia.org/wiki/Room-scale

    Room-scale is a design paradigm for virtual reality (VR) experiences which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using 360 degree tracking equipment such as infrared sensors, the VR system monitors the user's movement in all directions, and translates this into the virtual ...

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by Jarosław Pijarowski and ...

  5. Tilt Brush - Wikipedia

    en.wikipedia.org/wiki/Tilt_Brush

    The application is designed for 6DoF motion interfaces in virtual reality. There is also a keyboard and mouse version, but this is not publicly available and is used only for development purposes. [1] Users are presented with a virtual palette from which they can select from a variety of brush types and colors. [2]

  6. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Gamestudio is marketed at users of various skill levels, providing three different levels of usage ("beginner", "advanced", and "professional") for hobbyists, artists, as well as programmers. Additionally, Conitec also markets the system for uses such as advergame development and the creation of real-time presentations, simulations, and virtual ...

  7. Brenda Laurel - Wikipedia

    en.wikipedia.org/wiki/Brenda_Laurel

    Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher.She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", [1] a public speaker, and an academic.