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MTV Drumscape (or Drumscape) is an arcade drum simulation made by Devecka Enterprises. First introduced in 1997, Drumscape resembles Karaoke for drums. Production of Drumscape stopped in 2001. A number of celebrity drummers and musicians are pictured on the drumscape website either playing the game or posing with its creators. [1]
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Bemani (ビーマニ, Bīmani, / b iː ˈ m ɑː n i /), stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, GuitarFreaks, and DrumMania.
Gitadora (ギタドラ) is a music video game series produced by Konami. [1] The series consists of two games, GuitarFreaks and DrumMania, where players use game controllers modeled after musical instruments to perform the lead guitar, bass guitar and drums of numerous songs across a wide range of genres by matching scrolling musical notes patterns shown on screen.
We Rock: Drum King is a music video game developed by DEL and published by 505 Games for the Wii. [1] In the United States, the game is co-branded by rock music magazine Rolling Stone , and known as Rolling Stone: Drum King .
A drum controller known as the "AirStrike" was also developed for the game; unlike other drum controllers, it consists of an array of motion sensors placed on the ground in front of the player to detect the motion of a player's air drumming, rather than using physical drum pads. Seven45 promoted that the controller provided a quieter and "much ...
This category lists video games developed by Grove Street Games, also known as War Drum Studios. Pages in category "Grove Street Games games" The following 10 pages are in this category, out of 10 total.
Video Games Live was founded by video game composers Tommy Tallarico and Jack Wall in 2002, and the duo formed Mystical Stone Entertainment, the business that runs VGL. Tallarico and Wall took three years planning the first show, developing the technology needed to synchronize lights, videos, effects, and the concert itself. [ 5 ]