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Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE).
The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.
Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.
D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.
The Octalysis framework is used in healthcare, fitness, education, training, company, and product design to increase user engagement, ROI and motivation. [3] [4] [5] Octalysis [1] What makes Facebook so addictive? [6] mHealth has developed applications based on the Octalysis framework to assist people in self-care management and self-stress ...
The Open edX platform is the open-source software, originally developed by Piotr Mitros, [2] [3] whose development led to the creation of the edX organization. On June 1, 2013, edX open sourced the platform, naming it Open edX to distinguish it from the organization itself. [4] The source code can be found on GitHub.
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