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Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems.It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms lacking native Vulkan drivers.
With performance gains as high as 40%, Metal -- which is on the way in Apple's iOS 8 update -- is undoubtedly going to give marquee developers even more reason to devote time to Apple's platform.
In 2015, Apple brought to the Mac its low-level graphics API Metal, which was introduced a year earlier for iOS. As of 2018 Metal is supposed to succeed OpenGL on the Mac platform and enable game performance competitive with Vulkan or Direct3D 12. [13]
The graphics stack runs on Metal, Apple's low-level graphics API. The iPhone comes with a set of bundled applications developed by Apple, [69] and supports downloading third-party applications through the App Store. [70] Apple provides free updates to iOS over-the-air, or through Finder and iTunes on a computer. [71]
SceneKit, sometimes rendered Scene Kit, is a 3D graphics application programming interface (API) for Apple Inc. platforms written in Objective-C.It is a high-level framework designed to provide an easy-to-use layer over the lower level APIs like OpenGL and Metal. [1]
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