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Example mechanical drawing. Here is an example of an engineering drawing (an isometric view of the same object is shown above). The different line types are colored for clarity. Black = object line and hatching; Red = hidden line; Blue = center line of piece or opening; Magenta = phantom line or cutting plane line
1. National Special, a screw thread series; see Unified Thread Standard. An extensible series, covering various special threads. 2. Near side: The drawing notations "near side" and "far side" tell the reader which side of the part a feature is on, in occasional contexts where that fact is not communicated using the rules of projection alone ...
Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.
First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side. Third-angle is drawing the object sides based on where they are. Example, looking at the front side, rotate the object 90 degrees to the right.
Contour drawing – Chiaroscuro – using strong contrasts between light and dark to achieve a sense of volume in modeling three-dimensional objects such as the human body. Gesture Drawing - loose drawing or sketching with the wrists moving, to create a sense of naturalism of the line or shape, as opposed to geometric or mechanical drawing ...
The foreshortening factor (1/2 in this example) is inversely proportional to the tangent of the angle (63.43° in this example) between the projection plane (colored brown) and the projection lines (dotted). Front view of the same. Oblique projection is a type of parallel projection: it projects an image by intersecting parallel rays (projectors)
Artists may choose to "correct" perspective distortions, for example by drawing all spheres as perfect circles, or by drawing figures as if centered on the direction of view. In practice, unless the viewer observes the image from an extreme angle, like standing far to the side of a painting, the perspective normally looks more or less correct.
For example, consider a circle of radius r. [14] The main pieces of information a program needs in order to draw this circle are An indication that what is to be drawn is a circle; the radius r; the location of the center point of the circle; stroke line style and color (possibly transparent) fill style and color (possibly transparent)