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The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]
In the book Writing for Video Games, 9:05 was listed as the second-most notable interactive fiction game. [6] English as a second language (ESL) teachers and classes use 9:05 as a way to teach the English language. Multiple lesson plans use 9:05 as a way for ESL students to contextualize verbs in a simple and engaging story.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
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For the player, the game is more flexible, as the game has a larger vocabulary, and there are fewer guess-the-verb and guess-the-noun problems. Parsers are used in early interactive fiction games like the Zork series, and more recently in games created by systems like Inform and TADS .
Bedlam is a TRS-80 based text adventure game written for the TRS-80 by Robert Arnstein and released by Tandy Corporation in 1982. [1] It was ported to the TRS-80 Color Computer. [2] The object of the game is to escape a lunatic asylum. There are several ways to escape but only one random exit is active each time the game is loaded.
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