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SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files. It was first used on the Sound Blaster AWE32 sound card for its General MIDI support.
Digital Sound Factory is a sound design company that creates sound libraries, known as SoundFont libraries, for playback on synthesizers and computers compatible with Steinberg Cubase, Cakewalk Sonar, Reasonstudios, Steinberg Halion, Native Instruments Kontakt, Apple GarageBand, Apple Logic, Ableton Live, GenieSoft Overture, Finale, Creative Labs Audigy/X-Fi, E-MU Systems EmulatorX/Proteus X ...
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FluidSynth, formerly named iiwusynth, is a free open source software synthesizer which converts MIDI note data into an audio signal using SoundFont technology without need for a SoundFont-compatible soundcard. FluidSynth can act as a virtual MIDI device, able to receive MIDI data from any program and transform it into audio on-the-fly.
The DLS family is closely related to the proprietary SoundFonts format from Creative Labs. All versions of DLS to date are based on sample-based synthesis, however in principle the DLS file format could be used to represent instrument definitions for other sound synthesis techniques. "DLS" is an acronym for "Downloadable Sounds", and also the ...
The AWE32 was the first sampler to support E-Mu's SoundFont standard, which allowed users to build custom sound sets using their own samples, the samples included in ROM, or both. The card was sold with software for building custom SoundFonts. All of Creative's subsequent cards, other than the Sound Blaster PCI64/128 series, support SoundFonts.
This process, called SampleStore, pre-dated the Creative/Microsoft "SoundFonts" concept by two years. This card was intended for Sound Blaster owners who wanted to improve their MIDI playback by adding sample-based synthesis.
TiMidity++ also has support for SoundFonts, rendering the synthesized MIDI sounds into their recorded SoundFont equivalents and directing the output to the soundcard. [5] Files can be fetched from standard input, files, archive files, or from the network (over HTTP , FTP or NNTP ).