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  2. TargetLink - Wikipedia

    en.wikipedia.org/wiki/TargetLink

    TargetLink requires an existing MATLAB/Simulink model to work on. TargetLink generates both ANSI-C and production code optimized for specific processors. It also supports the generation of AUTOSAR-compliant code for software components for the automotive sector. The management of all relevant information for code generation takes place in a ...

  3. Stateflow - Wikipedia

    en.wikipedia.org/wiki/Stateflow

    A number of MathWorks and third-party tools can be used with Stateflow to validate the design and generate code. For example, Simulink Verification and Validation, a MathWorks tool, can be used to check for requirements traceability and model coverage analysis. Other add-on code generation tools can be used to automatically generate C, C++, HDL ...

  4. Simulink - Wikipedia

    en.wikipedia.org/wiki/Simulink

    Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries .

  5. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Notice that the points (2,1) and (2,3) are on opposite sides of the line and (,) evaluates to positive or negative. A line splits a plane into halves and the half-plane that has a negative f ( x , y ) {\displaystyle f(x,y)} can be called the negative half-plane, and the other half can be called the positive half-plane.

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    The three possible line-sphere intersections: 1. No intersection. 2. Point intersection. 3. Two point intersection. In analytic geometry, a line and a sphere can intersect in three ways: No intersection at all; Intersection in exactly one point; Intersection in two points.

  8. Horizontal line test - Wikipedia

    en.wikipedia.org/wiki/Horizontal_line_test

    Given a function : (i.e. from the real numbers to the real numbers), we can decide if it is injective by looking at horizontal lines that intersect the function's graph. If any horizontal line = intersects the graph in more than one point, the function is not injective. To see this, note that the points of intersection have the same y-value ...

  9. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.