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Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2 , there have been some online video games that support cross-play.
Remote Play works either nearby, when both the console and the receiver are on the same home local area network, or remotely via the Internet through Sony's servers. Originally built for connectivity with PlayStation Portable , support was later expanded to other Sony devices including PlayStation Vita , PlayStation TV , Xperia smartphones and ...
It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save , in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a ...
Xbox network, originally branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It was first made available to the Xbox system in 2002. [18] An updated version of the service became available for the Xbox 360 console at that system's
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Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device.
It can be enabled on any retail Xbox console. Dev Mode disables retail games and software while enabled. Homebrew software can be developed as Universal Windows Platform applications, allowing many programs designed to run on desktop editions of Windows 10 to run on the console including console emulators.
Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² ...