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The representation of a rotation as a quaternion (4 numbers) is more compact than the representation as an orthogonal matrix (9 numbers). Furthermore, for a given axis and angle, one can easily construct the corresponding quaternion, and conversely, for a given quaternion one can easily read off the axis and the angle.
Euler angles (in 3-2-1 sequence) to quaternion conversion. By combining the quaternion representations of the Euler rotations we get for the Body 3-2-1 sequence, where the airplane first does yaw (Body-Z) turn during taxiing onto the runway, then pitches (Body-Y) during take-off, and finally rolls (Body-X) in the air.
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
Therefore, a = 0 and b 2 + c 2 + d 2 = 1. In other words: A quaternion squares to −1 if and only if it is a vector quaternion with norm 1. By definition, the set of all such vectors forms the unit sphere. Only negative real quaternions have infinitely many square roots. All others have just two (or one in the case of 0). [citation needed] [d]
In mathematics, the group of rotations about a fixed point in four-dimensional Euclidean space is denoted SO (4). The name comes from the fact that it is the special orthogonal group of order 4. In this article rotation means rotational displacement. For the sake of uniqueness, rotation angles are assumed to be in the segment [0, π] except ...
q+1,p of the algebra Cl q+1,p (), which can be used to parametrise rotations in the larger algebra. There is thus a close connection between complex numbers and rotations in two-dimensional space; between quaternions and rotations in three-dimensional space; between split-complex numbers and (hyperbolic) rotations ( Lorentz transformations ) in ...
Slerp. In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake [1] in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.
A rotation represented by an Euler axis and angle. In geometry, Euler's rotation theorem states that, in three-dimensional space, any displacement of a rigid body such that a point on the rigid body remains fixed, is equivalent to a single rotation about some axis that runs through the fixed point. It also means that the composition of two ...