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Catherine[c] is a puzzle video game developed by Atlus. The game was released for the PlayStation 3 and Xbox 360 in Japan and North America in 2011, in PAL regions by Deep Silver in 2012, and for Windows by Sega in 2019. A re-release with additional content, titled Catherine: Full Body, [d] was released in 2019 for the PlayStation 4 worldwide ...
Catherine: 2011 Windows, PlayStation 3, Xbox 360 Catherine: Full Body: 2019 PlayStation 4, PlayStation Vita, Nintendo Switch Improved visuals and gameplay, brand-new music, and enhanced multiplayer option. [74] Cave Story: 2004 Windows, Wii: Cave Story 3D: 2011 Nintendo 3DS: Redesigned 2.5D graphics and a remixed soundtrack. [75] Cave Story+: 2011
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In addition to Persona, Hashino directed and produced on Catherine (2011). [3] Hashino formed a new internal division at Atlus in 2017 called Studio Zero, with their first release being a port of Catherine with additional content, Catherine: Full Body (2019). The studio's first original game is the fantasy role-playing Metaphor: ReFantazio (2024).
Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia. Note that this list is only for titles developed, published, and/or owned by the ...
Erica Anderson (character) Erica Anderson is a fictional character in the 2011 video game Catherine. She is a transgender woman, and her portrayal was considered controversial by Western audiences. She is a confidant to the protagonist, Vincent Brooks, working for the Stray Sheep bar, who, like her, suffers from potentially fatal nightmares.
As the source states (ref note 3), before Atlus officially announced Catherine's localization, GameStop made the game available for a very short time and showed a release date of July 26; after the announcement, Amazon followed suit.
The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam , leading to concern and debate about Epic Games ' methods to ...