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In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors.The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product.
2.3 Product rule for multiplication by a scalar. 2.4 Quotient rule for division by a scalar. 2.5 Chain rule. 2.6 Dot product rule. ... When the Laplacian is equal to ...
The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.
Suppose a function f(x, y, z) = 0, where x, y, and z are functions of each other. Write the total differentials of the variables = + = + Substitute dy into dx = [() + ()] + By using the chain rule one can show the coefficient of dx on the right hand side is equal to one, thus the coefficient of dz must be zero () + = Subtracting the second term and multiplying by its inverse gives the triple ...
In mathematics, the dot product or scalar product [note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry , the dot product of the Cartesian coordinates of two vectors is widely used.
A pseudoscalar also results from any scalar product between a pseudovector and an ordinary vector. The prototypical example of a pseudoscalar is the scalar triple product, which can be written as the scalar product between one of the vectors in the triple product and the cross product between the two other vectors, where the latter is a ...
Cross product – also known as the "vector product", a binary operation on two vectors that results in another vector. The cross product of two vectors in 3-space is defined as the vector perpendicular to the plane determined by the two vectors whose magnitude is the product of the magnitudes of the two vectors and the sine of the angle ...
The torque or curl is then a normal vector field in this 3rd dimension. By contrast, geometric algebra in 2 dimensions defines these as a pseudoscalar field (a bivector), without requiring a 3rd dimension. Similarly, the scalar triple product is ad hoc, and can instead be expressed uniformly using the exterior product and the geometric product.