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The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot; substitution: coat → cost
In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players. [1]
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The AI learned that users tended to choose misinformation, conspiracy theories, and extreme partisan content, and, to keep them watching, the AI recommended more of it. Users also tended to watch more content on the same subject, so the AI led people into filter bubbles where they received multiple versions of the same misinformation. [ 234 ]
Action selection is a way of characterizing the most basic problem of intelligent systems: what to do next. In artificial intelligence and computational cognitive science, "the action selection problem" is typically associated with intelligent agents and animats—artificial systems that exhibit complex behavior in an agent environment.
The following other wikis use this file: Usage on am.wikipedia.org ስብሰባ; Usage on bn.wikipedia.org সমাবেশ (গণিত) Usage on ckb.wikipedia.org
The 2011 Federal Virtual World Challenge, advertised by The White House [3] and sponsored by the U.S. Army Research Laboratory's Simulation and Training Technology Center, [3] [4] [5] held a competition offering a total of US$52,000 in cash prize awards for general artificial intelligence applications, including "adaptive learning systems ...
Asilomar Conference on Beneficial AI was held, to discuss AI ethics and how to bring about beneficial AI while avoiding the existential risk from artificial general intelligence. Deepstack [ 121 ] is the first published algorithm to beat human players in imperfect information games, as shown with statistical significance on heads-up no-limit ...