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Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. [2] The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2.
The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size.
The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version was later featured in the 3DO version of Super Turbo and console versions of Hyper Street Fighter II). A color edit that allows players to alter each character's color scheme was added.
Ken in Super Street Fighter II upscaled via bilinear interpolation (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right). David Sirlin, producer of Backbone's Capcom Classics Collection, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II.
Ultra Street Fighter II: The Final Challengers is a 2017 2D fighting game developed and published by Capcom for the Nintendo Switch.Released to celebrate the Street Fighter series' 30th anniversary, it is an updated version of Super Street Fighter II Turbo (1994), itself an update of Street Fighter II (1991).
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Super Smash Land is a fan-made demake of Super Smash Bros. released on September 14, 2011, [1] by Dan Fornace. The game features six playable characters and 11 stages. [2] [3] The game's visual design resembles the graphics for the Game Boy and was developed with GameMaker 7.