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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives. Polling for a reply is an ...

  4. Immediately invoked function expression - Wikipedia

    en.wikipedia.org/wiki/Immediately_invoked...

    Immediately invoked function expressions may be written in a number of different ways. [3] A common convention is to enclose the function expression – and optionally its invocation operator – with the grouping operator, [4] in parentheses, to tell the parser explicitly to expect an expression.

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React itself does not come with built-in support for routing. React is primarily a library for building user interfaces, and it does not include a full-fledged routing solution out of the box. Third-party libraries can be used to handle routing in React applications. [30]

  6. Memoization - Wikipedia

    en.wikipedia.org/wiki/Memoization

    The cost to set up the functional call stack frame. The cost to compare n to 0. The cost to subtract 1 from n. The cost to set up the recursive call stack frame. (As above.) The cost to multiply the result of the recursive call to factorial by n. The cost to store the return result so that it may be used by the calling context.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 23 February 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  9. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system.