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Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV , it focuses on the fledgling struggle between the Empire and the Rebels .
When the Thrawn trilogy ended in 1993 with The Last Command, Zahn thought it was the last book for which he would develop the character. [2] Asked to write another novel, he established two goals: "to end the war between the New Republic and the Empire, and to get Luke Skywalker and Mara together."
Because slavery was disallowed in the Republic, it disliked the Zygerrian Empire, as slavery was central to the Empire's political and economic system; conversely, the Empire refused to become part of the Republic. The Republic and Jedi declared war on the Empire and won. The Empire was reduced to a small, harmless alliance on Zygerria.
Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new Star Wars real-time strategy (RTS) game called Star Wars: Empire at War, which was released on February 16, 2006.
For further information see Star Wars: Empire at War Gameplay. A screenshot of the Galactic map during gameplay (playing as the Zann Consortium) showing multiple planets under an effect of corruption. Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously ...
Finally realizing the Empire's propaganda had deceived them, many Imperials began to feel shame over their actions, in particular over the destruction of Alderaan. Despite fact that the New Republic was now winning the war, had a lot more resources than before—and a lot more recruits—the New Republic was suffering from logistic nightmares.
A sequel titled Star Wars: Republic Commando: Order 66 was released in August 2005 for mobile phones running Symbian OS, and was developed by Magellan and published by THQ Wireless. [39] [40] Another sequel was already planned well ahead of production of Republic Commando.
It is the sequel to Star Wars Episode I: Racer, and was developed by Rainbow Studios and published by LucasArts. It was released exclusively for the PlayStation 2 , and was later added digitally to the PlayStation Store for the PlayStation 3 on April 28, 2015, and PlayStation 4 on January 15, 2016.