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  2. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    The AIO includes a haptic-feedback stylus and eyewear which is tracked by technology built into the display. The system has a 24-inch display, runs on Windows 10 and has an Intel i3 or i7 processor. The zSpace Laptop uses the same basic technology of the AIO products, requiring specialized eyewear and the haptic-feedback stylus. The processor ...

  3. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  4. Telepresence - Wikipedia

    en.wikipedia.org/wiki/Telepresence

    Haptic teleoperation refers to a system that provides some sort of tactile force feedback to the user, so the user feels some approximation of the weight, firmness, size, and/or texture of the remote objects manipulated by the robot. A new form of technology, called collaborative telepresence, is currently being developed which will eventually ...

  5. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology. Etymology " Virtual " has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s. [ 2 ]

  7. Affective haptics - Wikipedia

    en.wikipedia.org/wiki/Affective_Haptics

    The research field is originated with the Dzmitry Tsetserukou and Alena Neviarouskaya papers [1] [2] on affective haptics and real-time communication system with rich emotional and haptic channels. Driven by the motivation to enhance social interactivity and emotionally immersive experience of users of real-time messaging, virtual, augmented ...

  8. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    This haptic technology activates the sense of touch, allowing the trainee to interface with a simulated patient, as well as to receive visual and auditory feedbacks, making the simulated learning experience very realistic. According to research, [13] the best instructional simulators, medical or otherwise, contain these elements: provide feedback

  9. Tactile technology - Wikipedia

    en.wikipedia.org/wiki/Tactile_technology

    Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.