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This principle is somewhat similar to the inverted pyramid method used in writing news stories, and the game 20 questions [citation needed]. Jerome Bruner proposed the spiral curriculum as a teaching approach in which each subject or skill area is revisited at intervals, at a more sophisticated level each time. First, there is basic knowledge ...
It was based on the theories of Jerome Bruner, particularly his concept of the "spiral curriculum". This suggested that a concept might be taught repeatedly within a curriculum, but at a number of levels, each level being more complex than the first. The process of repetition would thus enable the child to absorb more complex ideas easily.
The curriculum includes lesson blocks on farming (age 9 or 10), animals (age 10 or 11), plants (age 11 or 12), as well as geology, human biology and astronomy (age 12 or 13). [7] At secondary school, Waldorf schools study the historical origins, cultural background, and philosophical roots and consequences of scientific discoveries.
The MMCP uses a spiral curriculum that sequentially introduces new concepts in action-oriented cycles that are developmentally appropriate. The "spiral curriculum" concept was first proposed by Jerome Bruner in 1960, and has since been the model for many school curricula in the US. A typical MMCP sequence of events is as follows:
New math was also a result as well as the spiral curriculum—-learning about and using basic concepts that would be revisited at subsequent levels. Jerome Bruner is an educational psychologist associated with this conference and with the spiral curriculum. The textbook revolution was another result of Woods Hole.
Concept attainment for in education and learning is an active learning method. Therefore, learning plans, methods, and goals can be chosen to implement concept attainment. David Perkin's Work on Knowledge as Design, Perkin's 4 Questions outline learning plan questions: [17] 1) What are the critical attributes of the concept?
This learning process was based on the work of an American psychologist, Jerome Bruner. In the 1960s, Bruner found that people learn in three stages by first handling real objects before transitioning to pictures and then to symbols. [24] The Singapore government later adapted this approach to their math curriculum in the 1980s.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...