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  2. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    VRAM 64 12 12 12 0 1.0 n/a ? Riva 128: August 25, 1997: NV3 SGS 350 nm: 4 [4] 90 AGP 1x, [5] PCI 100 100 4 1.6 SDR 128 100 100 100 5.0 1.0 ? Riva 128ZX February 23, 1998: SGS/TSMC 350 nm AGP 2x, PCI 8 ? Riva TNT: June 15, 1998: NV4 TSMC 350 nm 7 [6] 90 90 110 2:2:2 8 16 1.76 180 180 180 6.0 1.2 ? Vanta March 22, 1999: NV6 TSMC 250 nm: AGP 4x ...

  5. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    Download rate Upload rate ... 16/1 Mbit/s: 2.0/0.128 MB/s: ADSL2+ 24/3.5 Mbit/s: 3.0/0.448 ... 12.5 MB/s: MoCA 1.0 [20] 100 Mbit/s: 12.5 ...

  6. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores.

  8. ATI Rage - Wikipedia

    en.wikipedia.org/wiki/ATI_Rage

    Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration. [5] Xpert 2000 - RAGE 128 VR design using 64-bit memory interface. Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2] Modern video cards contain framebuffer circuitry in their cores.

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