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vi (pronounced as distinct letters, / ˌ v iː ˈ aɪ / ⓘ) [1] is a screen-oriented text editor originally created for the Unix operating system. The portable subset of the behavior of vi and programs based on it, and the ex editor language supported within these programs, is described by (and thus standardized by) the Single Unix Specification and POSIX.
Vim (/ v ɪ m / ⓘ; [5] vi improved) is a free and open-source, screen-based text editor program. It is an improved clone of Bill Joy's vi.Vim's author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga [6] and released a version to the public in 1991.
The delete control character (also called DEL or rubout) is the last character in the ASCII repertoire, with the code 127. [1] It is supposed to do nothing and was designed to erase incorrect characters on paper tape. It is denoted as ^? in caret notation and is U+007F in Unicode.
Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.
There are two uses for the wait cursor: short term and long term. The wait cursor is a shared resource in the system across applications and windows. By default, when the mouse cursor is in a window, the cursor shown is controlled by the window's registered window class and handling of WM_SETCURSOR. Different scenarios can be used instead. [2]
Unity was a video game being developed by Jeff Minter and Lionhead Studios for the GameCube. [3] It was in development from the beginning of 2003 until its cancellation at the end of 2004. It was to feature Jeff Minter's trademark psychedelic graphical style, meshed with an interactive music component.