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Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.
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data_item x := 1 data_item y := 0 swap (x, y); After swap() is performed, x will contain the value 0 and y will contain 1; their values have been exchanged. This operation may be generalized to other types of values, such as strings and aggregated data types. Comparison sorts use swaps to change the positions of data.
Temporary variables, along with XOR swaps and arithmetic operators, are one of three main ways to exchange the contents of two variables. To swap the contents of variables "a" and "b" one would typically use a temporary variable temp as follows, so as to preserve the data from a as it is being overwritten by b: temp := a a := b b := temp
Take an array of numbers "5 1 4 2 8", and sort the array from lowest number to greatest number using bubble sort. In each step, elements written in bold are being compared. Three passes will be required; First Pass ( 5 1 4 2 8 ) → ( 1 5 4 2 8 ), Here, algorithm compares the first two elements, and swaps since 5 > 1.
Is a generalisation of normal compare-and-swap. It can be used to atomically swap an arbitrary number of arbitrarily located memory locations. Usually, multi-word compare-and-swap is implemented in software using normal double-wide compare-and-swap operations. [16] The drawback of this approach is a lack of scalability. Persistent compare-and-swap
The simplest form goes through the whole list each time: procedure cocktailShakerSort(A : list of sortable items) is do swapped := false for each i in 0 to length(A) − 1 do: if A[i] > A[i + 1] then // test whether the two elements are in the wrong order swap(A[i], A[i + 1]) // let the two elements change places swapped := true end if end for if not swapped then // we can exit the outer loop ...
For example, assume that your random number source gives numbers from 0 to 99 (as was the case for Fisher and Yates' original tables), which is 100 values, and that you wish to obtain an unbiased random number from 0 to 15 (16 values). If you simply divide the numbers by 16 and take the remainder, you will find that the numbers 0–3 occur ...