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User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [10]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]
Download as PDF; Printable version; ... Principles of user interface design; T Layout; User interface design; Desktop metaphor; DeviceKit; ... Programming by example; Q.
The Reactable musical instrument, an example of a tangible user interface. The user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch.
The Humane Interface: New Directions for Designing Interactive Systems (ISBN 0-201-37937-6) is a book about user interface design written by Jef Raskin and published in 2000. It covers ergonomics , quantification, evaluation, and navigation.
The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...
A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.
The gulf of evaluation stands for the psychological gap that must be crossed to interpret a user interface display, following the steps: interface → perception → interpretation → evaluation. Both "gulfs" were first mentioned in Donald Norman's 1986 book User Centered System Design: New Perspectives on Human-computer Interaction. [10] [14]