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  2. WebQuest - Wikipedia

    en.wikipedia.org/wiki/WebQuest

    A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. [1] These can be created using various programs, including a simple word processing document that includes links to websites.

  3. Inquiry-based learning - Wikipedia

    en.wikipedia.org/wiki/Inquiry-based_learning

    Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject.

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Although projects are the primary vehicle for instruction in project-based learning, there are no commonly shared criteria for what constitutes an acceptable project. Projects vary greatly in the depth of the questions explored, the clarity of the learning goals, the content and structure of the activity, and guidance from the teacher.

  5. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    It has been suggested that effective teaching using discovery techniques requires teachers to do one or more of the following: 1) Provide guided tasks leveraging a variety of instructional techniques 2) Students should explain their own ideas and teachers should assess the accuracy of the idea and provide feedback 3) Teachers should provide examples of how to complete the tasks.

  6. POGIL - Wikipedia

    en.wikipedia.org/wiki/POGIL

    Process Oriented Guided Inquiry Learning (POGIL) is an activity-based, group-learning instructional strategy. POGIL was created in 1994 to improve teaching of general chemistry . Today, POGIL is implemented in more than 1,000 American high schools and colleges.

  7. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

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    mail.aol.com/?rp=webmail-std/en-us/basic

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  9. Community of inquiry - Wikipedia

    en.wikipedia.org/wiki/Community_of_inquiry

    This project led to production of many scholarly papers, a book and replication of the Community of Inquiry model by distance education researchers globally. [9] [10] The Community of Inquiry model is also used to conceptually guide study research and practice in other forms of mediated, blended and classroom education.