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WinPlay3 was the first real-time MP3 audio player for PCs running Windows, [2] [3] [4] both 16-bit (Windows 3.1) and 32-bit (Windows 95). Prior to this, audio compressed with MP3 had to be decompressed prior to listening. It was released by Fraunhofer IIS ("Institute for Integrated Circuits"), [5] creators of the MP3 format, on September 9 ...
Play-Yan was released in China by iQue under the name of MP4 Player for GBA. It is an MP3 and MPEG-4 player add-on for the Game Boy Advance SP, Nintendo DS, DS Lite , and Game Boy Micro. Music and video files stored on an SD memory card can be loaded into a slot on the right side of the Play-Yan, which resembles a Game Boy Advance game cartridge.
blueMSX: Emulates Z80 based computers and consoles; MAME: Emulates multiple arcade machines, video game consoles and computers; DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. [2]
Mpxplay is a 32-bit console audio player for MS-DOS and Windows. It supports a wide range of audio codecs, playlists, as well as containers for video formats. The MS-DOS version uses a 32-bit DOS extender (DOS/32 Advanced DOS Extender being the most up-to-date version compatible).
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.
GBA Sound Format (GSF) is an emulated Game Boy Advance audio format developed by Caitsith2 and Zoopd. The basic GSF file structure is a sub-format of PSF. GSF players emulate the files as sound-only Game Boy Advance ROMs, and as such can be processor intensive when compared to mainstream audio formats.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
The loosely defined category of S1 MP3 players is comprised by a large amount of then-inexpensive handheld digital audio players. [1] The players were mainly widespread around 2005–2006 [ citation needed ] but the series continued for years afterwards, blurring into that of so-called " MP4 players " employing S1 and competing architectures.