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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 7: 2000: DirectX 8: ... 2006, as a free download for Windows XP. Unlike the DirectX ... which is an open source project delivering the full DirectX API ...

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  4. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    DirectX 7: Unsupported 3DMark2001: The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex shaders and pixel shaders, and point sprites. [7] March 13, 2001 Windows 98 Windows 98 SE Windows ME Windows 2000 Windows XP: DirectX 8.0: Discontinued after the release of 3DMark2001 SE 3DMark2001 SE

  5. DirectX 7 - Wikipedia

    en.wikipedia.org/?title=DirectX_7&redirect=no

    This page was last edited on 20 February 2006, at 10:25 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In DirectX 7.0 (1999- ), DirectInput added a long-promised feature of seeing individual mice much like individual joysticks, but the feature didn't work with the later released Windows XP, even though as of 2010 it works with Windows 98/Me and DirectX 9. DirectX 8.0 (2000), the last version with major changes, included action mapping and ...

  7. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In DirectX 7 this was typically done using the DirectDraw API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add textures to the list to be drawn and finally call the End() method to draw the images ...

  8. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    [7] SDL manages video, audio, input devices, threads, shared object loading, networking and timers. [8] For 3D graphics, it can handle an OpenGL, Vulkan, [9] Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly ...

  9. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...