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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Pre-school playgroup - Wikipedia

    en.wikipedia.org/wiki/Pre-school_playgroup

    Activities at playgroup are either free or low cost, and may include music and singing, imaginative play, outdoor and free play, art and craft activities or outings. [ 2 ] Playgroups can be held anywhere that is safe for children and where groups of people can meet – community and neighbourhood centres, health clinics, women's centres ...

  4. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]

  5. K–12 education in the United States - Wikipedia

    en.wikipedia.org/wiki/K–12_education_in_the...

    Extracurricular activities for all ages can be categorized under clubs, art, culture and language, community, leadership, government, media, military, music, performing arts, religion, role play/fantasy, speech, sports, technology, and volunteer, [39] all of which take place outside of school hours. These sorts of activities are put in place as ...

  6. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    Provide writing materials in all of your learning centers. Once writing becomes established in the classroom, you'll find that it carries over into a variety of activities. Memo pads, notepads, and stationery placed in manipulative, library, or art areas can transform the activities children typically engage in there.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.