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In general, an attribute–value system may contain any kind of data, numeric or otherwise. An attribute–value system is distinguished from a simple "feature list" representation in that each feature in an attribute–value system may possess a range of values (e.g., feature P 1 below, which has domain of {0,1,2}), rather than simply being ...
A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.
Likewise whether Foo.bar() simply retrieves the value of the attribute, or invokes a function to compute the value returned, is an implementation detail hidden from the caller. If the language uses the attribute syntax the syntax may look like this. Foo.bar = 5 print Foo.bar
Attribute values can be set-valued or atomic-valued. Set-valued attributes contain more than one atomic value. Examples are role and project. Atomic-valued attributes contain only one atomic value. Examples are clearance and sensitivity. Attributes can be compared to static values or to one another, thus enabling relation-based access control.
C# has a unified type system. This unified type system is called Common Type System (CTS). [108]: Part 2, Chapter 4: The Type System A unified type system implies that all types, including primitives such as integers, are subclasses of the System. Object class. For example, every type inherits a ToString method.
This API is a part of .NET Framework 3.0. A Windows Forms application is an event-driven application supported by Microsoft's .NET Framework.Unlike a batch program, it spends most of its time simply waiting for the user to do something, such as fill in a text box or click a button.
Name parameters like the Boolean parameter in the example are a property of the attribute and should be a constant value. [1] Attributes should be contrasted against XML documentation that also defines metadata, but is not included in the compiled assembly and therefore cannot be accessed programmatically.
A car, for example, has an engine, a transmission, etc., and the engine has components such as cylinders. (The permissible substructure for a given class is defined within the system's attribute metadata, as discussed later. Thus, for example, the attribute "random-access-memory" could apply to the class "computer" but not to the class "engine".)