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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. List of books about video games - Wikipedia

    en.wikipedia.org/wiki/List_of_books_about_video...

    A book portraying the first 25 years of the video game industry. The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium.

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    [2] Game designers have also pointed out ways in which a game can be designed with tutorial elements without being obvious. In the original Super Mario Bros., World 1-1 is designed so that when the player jumps over the first enemy, they are likely to accidentally hit a question mark block, which teaches the player where power-ups come from. [3]

  7. List of gamebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_gamebooks

    Webs of Intrigue, written by Robin Waterfield (2 books) Which Way Books, written by Roland Gregory Austin, Edward Packard and Michael J. Dodge and others (24 books) Wizards, Warriors & You, written by R. L. Stine and others (18 books) World of Lone Wolf, written by Ian Page and Joe Dever (4 books) Zaltec, written by Yehuda Shapira (2 books)