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In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes or information systems. And these techniques are used to help drive positive employee and organizational outcomes."
Gamification: points, badges, leaderboards, and challenges tap into intrinsic and extrinsic motivators to motivate employees and encourage desired behaviours. Personalized Learning Paths: training and ongoing learning and development experiences based on individual employee needs and goals.
A Behavioral Change Support System (BCSS) is any information and communications technology (ICT) tool, web platform, or gamified environment which targets behavioral changes in its end-users. BCSS are built upon persuasive systems design techniques.
One of the greatest accelerators of change is corporations, so as corporations, we have a real responsibility to make sure that all people are ready, that everyone has the opportunity to step into ...
Marsh McLennan employees can access tailored well-being recommendations, through an app, based on their individual needs. Marsh McLennan is offering employees a digital app that tailors well-being ...
Gamification: To incentivize productivity and/or behavior change through competition and/or a game-like reward- structure: Participants strive to achieve the goals outlined to obtain rewards and reinforcing, positive feedback. This can be individually or collaboratively. Typically competitive (against personal best or other participants/teams)